CROKINOLE RULES PDF

The object of the game is to position shooting discs on the playing surface in such manner that they remain within the highest scoring circles by the end of the round. A crokinole shot is accomplished by firmly holding the end of your index or middle finger against the thumb and then flicking or snapping it against the disc in order to propel the disc across the playing surface. See "Shooting technique," for how to avoid the "dreaded crokinole finger. At the same time, each player - in turn - will attempt to make such scoring opportunities difficult for his opponent. The game is played to 50, , or more points, as determined by all players in advance.

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Crokinole can be traced back to It is a board game that remains very popular today because it's a simple and highly entertaining game of skill. In Crokinole, there are two or four players in partnerships. The goal is to be the first team to reach points. The hole in the middle is the "20 Hole.

Several inches outside the 20 Hole are the posts or pegs. These are bumpers that make it more difficult to get a disc inside that area. The very outside area of the board, which generally is lower than the main board, is the "ditch. The line with the largest circumference, about an inch in from the ditch, is the "Starting Line. The board is divided into quadrants. When a player takes a shot, his disc must be 50 percent or more within his quadrant. There are three scoring areas.

The area outside the 20 Hole but inside the posts is the 15 Zone. The next circle out marks the 10 Zone, and the area just inside the Starting Line is the 5 Zone. Points are not calculated until a round ends. Note: The box seen on the board in the Swampfox picture is designed to store the discs; it would not be on the board during gameplay. With 2 players, each receives 12 wooden discs of a distinct color.

With 4 players, each partnership receives 12 wooden discs of a distinct color; each player within a partnership receives 6 discs. Partners sit opposite each other. Once a game starts, the board may not be moved. Players may not move their chairs, nor may they lift themselves out of their chair. This is often referred to as the "one-cheek rule," as in "One butt cheek must always touch the chair. The shooter places one of his discs on the starting line, with at least 50 percent of the disc within his quadrant.

He shoots the disc by flicking it pushing it is not legal. The first shooter, and any subsequent shooter who takes his turn with no opponent's discs on the board tries to shoot into the 20 Hole. If a disc lands completely within the hole, it's removed and set aside for scoring at the end of the round. If the disc doesn't fall into the 20 Hole but remains on the board, and is either in the 15 Zone or at least touching the 15 Zone line, it remains on the board.

If there are no opponent's discs on the board and a shooter's disc winds up in the 10 Zone or the 5 Zone, it's removed from the board. This rule is designed to prevent players from being excessively defensive by "hiding" their discs behind pegs. Some players don't use this rule, but it is used at the World Crokinole Championship.

If one or more opponent's discs are on the board, the shooter must try to hit one of them. NOTE: This can be done directly, by ricochet off a post or another disc, or even by knocking another of the shooter's discs into one of the opponent's discs.

If the shooter fails to hit an opponent's disc, the disc that he shot is placed in the ditch. In addition, if the shooter fails to hit an opponent's disc but hits any of his own discs or his partner's , those are also placed in the ditch. If a disc is leaning into the 20 Hole, or balanced so that part of it is above the 20 Hole, it remains where it is. It is not removed from the board unless it's knocked into the 20 Hole.

A disc that goes off the board hits anything off the main board and bounces back on is placed in the ditch. Any discs it touched remain where they wound up. Each player or partnership counts their discs within each Scoring Zone. If a disc is touching a scoring line, it counts as the lesser value. Discs in the 15 Zone are worth 15 points each; in the 10 Zone, 10 points each; in the 5 Zone, 5 points each. Subtract the smaller score from the larger. The player or partnership with the larger score wins the difference in points.

The red player has 35 points. The tan player is awarded the difference, 25 points. If neither player or partnership has reached a total of points, the next round is started by the person sitting to the left of the lead shooter. Set the Crokinole board on the table so that every player has equal access to it. Choose the start player randomly. Play always proceeds clockwise. After a shot, all discs touching the Starting Line are placed in the ditch.

At the end of each round, scoring takes place. Each player or partnership also adds any 20 points for each 20 Holeshot set aside. Read More. The Spruce Crafts uses cookies to provide you with a great user experience. By using The Spruce Crafts, you accept our.

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Crokinole Game Rules

Crokinole can be traced back to It is a board game that remains very popular today because it's a simple and highly entertaining game of skill. In Crokinole, there are two or four players in partnerships. The goal is to be the first team to reach points. The hole in the middle is the "20 Hole.

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The Rules of Crokinole

Score more points than your opponent! Players take turns trying to shoot their discs into the center hole or into higher scoring circles, while also trying to knock their opponent's discs out of the playing area or into lower scoring circles. The player with the most points after all discs have been flicked wins the round. Traditionally, several rounds are played until one player accumulates points.

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Taran Games

Crokinole is an action board game similar to carrom, marbles, shove ha'penny or squails with elements of shuffle- board and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs. Board dimensions vary with a playing surface typically of polished wood or laminate approximately 27 inches in diameter. The arrangement is 3 concentric rings worth 5, 10, and 15 points as you move in from the outside. There is a shallow 20 point hole at the center. The inner 15 point ring is guarded with 8 small bumpers or posts. The outer ring of the board is divided into four quadrants.

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