A comprehensive guide to the world of Tellene. Includes complete topographical maps with population centers and roads, as well as appendices detailing trade, ocean currents, winds, agriculture, and military deployments. Why settle for anything less than comprehensive, realistic detail in the geography of your game's setti. Why settle for anything less than comprehensive, realistic detail in the geography of your game's setting? You can find it all here! Goodreads helps you keep track of books you want to read.
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Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven slaves plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick wealth.
The streets are full of the brave and foolhardy, eager to draw steel and strike for little cause, and war between kingdoms is a constant occurrence. No matter what game system or edition you're using, this book gives you an incredible mine of information and adventure ideas! Chapter One: Races of Tellene details 28 different subraces humans, dwarves, elves, gnomes, half-elves, half-hobgoblins, half-orcs, halflings and hobgoblins.
This chapter even suggests rules variants for the humanoid subraces! Also included is information on the climate, religions, warfare and technology, road travel, water travel, and cities and towns! Chapters Two through Seven discuss the setting's six regions Brandobia, the Kalamaran Empire, the Young Kingdoms, the Wild Lands, Reanaaria Bay, and the great Isle of Svimohzia , along with a full color map of each region, a brief history, a detailed history, descriptions of kingdoms and theocracies, city-states, principalities, and so on , and their important cities and towns.
Each city or town includes details on its population, overview, government, economy, military, temples, mages and sages, underworld, interesting sites, and special notes. Chapter Eight: Independent Organizations presents several independent groups with influence over the population, including the slave-freeing Brotherhood of the Broken Chain, the oft-greedy Golden Alliance merchant's guild, the evil, power-hungry Secret Network of the Blue Salamander, and several more!
Chapter Nine: Languages details the naming conventions and languages of each major human and humanoid race. Chapter Ten: The Gods of Tellene includes descriptions of each of the setting's 43 deities, whether good, unaligned, or evil. Each listing includes details on the deity itself such as racial names, nicknames, spheres of influence, alignment, and symbol and on the church and clerics holy symbols, holy days, raiment, friends and allies, enemies, places of worship, advancement within the church hierarchy, and more.
This chapter also includes a special Channel Divinity feat for each cleric's faith, designed specially for this edition! The Appendices A through E cover the celestial bodies, calendar, constellations, the laws of cities, the Kalamaran Imperial Legion, quick-reference charts, NPCs, and a pronunciation guide and glossary! Done in the useful style of a scholarly real-world atlas with plenty of full color maps, graphs, charts, illustrations and indexing, this section details the essential nature of the Kingdoms of Kalamar fantasy campaign setting.
This section includes:. You can also find further detail on the Kingdoms of Kalamar fantasy campaign setting in our many other 3. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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Kingdoms of Kalamar Atlas (Dungeons & Dragons)
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Kingdoms of Kalamar Atlas
Follow Kenzerco. Follow Jollybgood. Our current listing of Kingdoms of Kalamar books and supplements are designed primarily for compatibility with the v3. Books compatible with other editions are noted in the full product description. Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms. Meanwhile, elven warriors battle expansionist human kingdoms to protect their forest homes, dwarven rebels plot the overthrow of their human conquerors, and the armies of hobgoblin kingdoms grow increasingly powerful. Spies and spellcasters seek knowledge and power for themselves and those they serve, and strands of their web-like plots reach into cities and towns across the continent.
Mini-Review of Kingdoms of Kalamar Atlas
The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company , originally released in While not as well known a setting such as Forgotten Realms , the setting has a loyal following and has received praise for its consistency and realism. While distribution was not widespread, fans of the setting continued to support it. Vol 1: Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign's continent and world. It broke the continent down into six regions and examined each one on a large scale. Vol 2: Mythos of the Divine and Worldly detailed the setting's 43 gods.
Kingdoms of Kalamar
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