DUNGEONS AND DRAGONS 3.5 DEITIES AND DEMIGODS PDF

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See below for statistics. Each day she can cure hit points. Great Cleave, Improved Critical halfspear , Improved Critical heavy lance , Improved Share Spells: A valkyrie may have any spell she casts on herself also Critical longsword , Improved Initiative, affect her mount if the latter is within 5 feet at the time.

This modi- good and detect evil at will fier is already figured into the in a yard radius as the statistics given above. Divine Health: A valkyrie is Scent Ex : The creature immune to all diseases, including can detect approaching magical diseases such as mummy enemies, sniff out hidden rot and lycanthropy.

Berserks whip themselves into a battle movement rate by 10 feet. They are human and hybrid forms. Berserks make formidable enemies. In their rage Beast Shape Su : At 3rd level, the berserk selects a totem they have even been known to attack the boulders and trees of the animal from the following list: bear brown , boar, eagle, raven, forest, and it is not uncommon for them to kill their own people.

The Asgardian itself. A hybrid retains the use of human arms, hands, and intelli- gods are often arcane spellcasters themselves, so even wizards and gence, but loses the power of speech. He can use any feat he other fighters and warriors until their madness overtakes them. While in animal form, the berserk gains the abilities and move- Alignment: Any nonlawful. A berserk battleaxe, longsword, or warhammer , Shield Proficiency.

No equipment or clothing transforms with the berserk. At 4th level, this damage reduction Wis. At 6th level it rises to 3. At 8th level it rises to 4. Damage reduction can reduce damage to 0 but not below 0. Weapon and Armor Proficiency: Berserks gain proficiency that uses the Asgardian pantheon. He cannot use ranged weapons. While in a fury, berserks attack every being Elf, drow 1 Often called svartalf they can see.

When a berserk begins attacking a foe, she contin- ues until that foe dies, the berserk dies or becomes incapacitated, Frost worm 12 or the fury ends. The berserk may not prematurely end the battle fury vol- untarily. If there are no longer any beings in sight, the berserk ran- Lycanthrope, 5 Often with warrior or domly attacks walls, rocks, trees, doors, or anything else she can see. The berserk can only fly into a fury once per encounter and only a Mephit, fire 3 certain number of times per day determined by level.

She is surrounded with a nimbus of bright light, and no darkness can tolerate he Faith of the Sun is a monotheistic religion designed her presence. The deity of this reli- gion, Taiia, is a sun deity with two aspects: she is the Creator Dogma and the Destroyer of the universe, each role manifested daily in her presence in or absence from the sky. Taiia is fickle and passionate, giving and withholding her TAIIA favors without evident regard for alignment or fairness.

We live and we die Taiia is a sun deity, said to be the creator of the universe and of mortal life, as well as its ultimate destroyer. The crops grow or wither morning is a reminder of her favor and life-giving and sustaining properties.

Does she care? I taste of her wrath, promised to those who do not follow her. But I know she hears the prayers I offer in the temple, and sometimes she grants what I ask. She is life. And in the end, she is death as well, and she will eat my soul and let me be part of her if it pleases her. Those she does not favor, for whatever reason, are condemned to remain in darkness, apart from her, for eternity.

Easley Creator-focused and Destroyer- meeting in rooms swathed in magical darkness—the Darkened focused. Destroyer-focused sect. Divine Immunities: Ability damage, ability drain, acid, cold, twenty miles of any animal, her worshipers, holy sites, objects, or CHAPTER 7: death effects, disease, disintegration, electricity, energy drain, any location where one of her titles or name was spoken in the last mind-affecting effects, paralysis, poison, sleep, stunning, transmuta- hour.

She can extend her senses to up to twenty locations at once. OTHER tion, imprisonment, banishment. She venation, Shapechange, True Shapechange. Taiia uses the following abilities as a 30th-level caster, calling. Some are devout clerics, while others are scurrilous except for healing spells, which she uses as a 31st-level caster. The rogues.

Animate dead, antimagic field, astral pro- drawn to the class, while paladins and druids rarely qualify. Some justiciars also have levels in the assassin create greater undead, create undead, cure critical wounds, cure light prestige class. In areas where endure elements, expeditious retreat, find the path, fire seeds, fire shield, this sect is politically powerful, justiciars have the means and the flame strike, fly, harm, heal, healing circle, heat metal, implosion, inflict freedom to bring their enemies to an unpleasant end.

To qualify to become a justiciar of Taiia, a character must fulfill all Greater Rage: The following changes are in effect as long as the following criteria.

Her rage lasts for 23 rounds, and she is not Patron Deity: Taiia. Skills: Knowledge religion 6 ranks. She is immortal. Wis , Spellcraft Int , and Spot Wis.

Senses: Taiia can see, hear, and touch at a distance of twenty miles. Class Features All the following are class features of the justiciar of Taiia pres- tige class. Cramer tain weapon, or Exotic Weapon Pro- ficiency with a certain weapon as a Ex-Justiciars bonus feat.

Otherwise, justiciars do not gain any additional weapon or A justiciar of Taiia who falls from armor proficiency. To cast a retains all justiciar abilities. When the justiciar gets 1st Level: bane, cause fear, com- 0 spells of a given level, such mand, deathwatch, divine favor, doom, as 0 1st-level spells at 1st magic weapon.

The justi- weapon, zone of truth. A justiciar prepares and casts spells just as a cleric does though the justiciar cannot sponta- 3rd Level: bestow curse, blind- neously cast cure or inflict spells.

Sneak Attack Ex : If a justiciar of Taiia can catch an opponent when she is unable to defend herself effectively from his attack, he 4th Level: commune, discern lies, can strike a vital spot for extra damage. Should the justiciar score a critical hit with a sneak the guidelines in Chapter 1. The central opposition in this dualistic attack, this extra damage is not multiplied.

The battle- Ranged attacks can only count as sneak attacks if the target is ground between these forces and deities is, naturally, the mortal, within 30 feet. A justiciar of Taiia cannot make a sneak attack to material world. Most members of this religion cast their lot with deal subdual damage. The justiciar must be able to see the target Elishar in the cosmic conflict, and devote their lives in obedience well enough to pick out a vital spot and must be able to reach a vital to its positive power.

The justiciar cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals ELISHAR are beyond reach. Intermediate Deity A justiciar of Taiia can only sneak attack living creatures with Home Plane: Positive Energy Plane discernible anatomies—undead, constructs, oozes, plants, and Symbol: A five-pointed star with incorporeal creatures lack vital areas to attack.

Additionally, any creature that is immune to critical hits is not vulnerable to another five-pointed star within sneak attacks. Favored Weapon: Scimitar Augury Sp : At 3rd level, a justiciar of Taiia gains the ability to Elishar is a radiant being suffused with positive energy. At 6th level, he can use this ability twice per day, and at gender or androgynous with brightly glowing silver or gold skin, 9th level he can use it three times per day. Like a ravid, Elishar literally exudes life energy, and its mere presence is devastating to undead.

Most temples tion, imprisonment, banishment. Speed: 60 ft. To that end, the Soldiers of Light practice a heal, healing circle, heat metal, holy aura, holy smite, holy word, legend rigorous discipline of military training, prayer, and asceticism lore, magic circle against evil, mass heal, mind blank, miracle, mislead, to ensure that they are prepared for the final battle, whenever it prismatic sphere, protection from elements, protection from evil, regenerate, should occur.

Clerics, fighters, and rangers are the most spell level. Animate Objects unique salient divine ability : As a free Barbarians and monks are barred by virtue of their alignment, but action, up to once per round, Elishar can animate a single object former members of both classes have been known to join the order within 20 feet of the deity or the center of his remote sense, as after abandoning their past classes.

Elishar can command these objects as a free action. NPC soldiers of the light are found wherever there is evil to combat.

They often cooperate with paladins and other allies of Positive Energy Lash unique salient divine ability : Elishar good alignment. The energy produces an unpleasant tingle in living crea- travel widely and adventure extensively. Hit Die: d Other Divine Powers Requirements As an intermediate deity, Elishar automatically receives a die result To qualify to become a soldier of light, a character must fulfill all of 20 on any check.

It treats a 1 on a saving throw or attack roll nor- the following criteria: mally and not as an automatic failure. It is immortal. Alignment: Neutral good. Senses: Elishar can see, hear, touch, and smell at a distance of Patron Deity: Elishar. It can extend its senses to up to ten locations at once. It can block the Class Skills sensing power of deities of its rank or lower at up to two remote locations at once for 15 hours. It can perform up to ten such free actions each round.

Class Features Create Magic Items: Elishar can create holy weapons and can All the following are class features of the soldier of light prestige make any masterwork or magic weapon except a weapon with the class. Elishar can create any nonarti- fact magic item that heals or that uses positive energy, such as a staff Weapon and Armor Proficiency: Soldiers of light are profi- of healing, a staff of life, an amulet of undead turning, a wand of cure light cient with all simple and martial weapons and with all armor wounds, a wand of cure moderate wounds, a wand of cure serious wounds, and shields.

Spells: Beginning at 1st level, a soldier of light gains the ability to cast a small number of divine spells. They and the any. When the soldier gets 0 spells of a given level, such as 0 1st- negative-energy xeg-yi are collectively called energons. OTHER level spells at 1st level, the soldier gets only bonus spells.

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Divine Ranks And Powers

See below for statistics. Each day she can cure hit points. Great Cleave, Improved Critical halfspear , Improved Critical heavy lance , Improved Share Spells: A valkyrie may have any spell she casts on herself also Critical longsword , Improved Initiative, affect her mount if the latter is within 5 feet at the time. This modi- good and detect evil at will fier is already figured into the in a yard radius as the statistics given above. Divine Health: A valkyrie is Scent Ex : The creature immune to all diseases, including can detect approaching magical diseases such as mummy enemies, sniff out hidden rot and lycanthropy. Berserks whip themselves into a battle movement rate by 10 feet. They are human and hybrid forms.

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Gods of Dungeons and Dragons

Within all roleplaying games outside of Warhammer 40k's Dark Heresy, where thinking outside the box is Heresy there are deities. Whether they are good or bad, they exist. This list will more or less contain the versions of the deities from 3. The information box that should eventually grace each god's page, summing up their information in a nutshell.

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