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Yes, it's a little late for a New in 9 post, but that's what happens when I pretend I'm going to tell you, briefly, anything meaningful about something as gigantic as a rendering engine. After all, it's the sort of thing people write books about. So if you want to have a look, be my guest. I just realized I never mentioned this. I don't use it very often, but that doesn't mean you shouldn't. Enter the keyword s and click 'Find'. Resist the temptation to strike return; that will close the dialog.
You can also refine how the keywords are searched for and limit the search to certain libraries. The matching objects are shown. If you highlight an object and then switch back to 'Folder View', you will get the folder of that object.
When selecting objects this way, be careful to use the most current version. The find function will show objects in the 'xOld RND' folder the same as any other. Make sure not to choose them by accident. The question is, when you change the height of a door or window, does the head or the sill move. In real life, we want the head of the door to change, but the sill of the window.
In olden days the sill would control no matter what. In AC8, they offered a preference, but it applied to both openings, so either the door or the window still behaved wrong, which if you think about it is no improvement at all. Well, there's not much to it. While moving from 7 to 8 was so awkward we had to decide if it was worth it, moving from 8 to 9 is so simple it's hardly worth writing down.
The only extra step is to import the Work Environment. You should be able to simply open your 8. You should be able to open your PM 3. If you don't change the name of the project file, the views should update in PM without fanfare. That said, I wouldn't make the jump the day before the construction set is due. Use common sense.
Just in case, put a copy of the project in your Old Files folder with a modified name. Don't change the name of the working version of the file. If you do, you'll have to relink in PM. We load the Archicad Library locally because it's faster and it never changes, so there's so synchronization issue. Stop using the Master Library 8 entirely. If you are working with a AC7 project that has been brought forward, continue to use the 7 library as you have been.
On the subject of the cache library, there are intermittent issues with it. If it works for you, use it. If not, don't. If you have weirdly missing parts, this is the first thing to check. For the new Master Library 9, I copied the whole Master Library 8 to start, and I have been updating and replacing some parts along the way. As version 8 parts get superseded, I move them to the 'xOld Objects' folder.
This folder loads, so you can keep using the placed parts indefinitely. For new placements, you should use the newer objects in the normal folders.
To remind you, the 'xOld Objects' folder is a jumbled mess, making it very hard to find anything. Don't try. If you have missing or misbehaving Library Parts, it's probably a change that was made in the 8 library that didn't get copied to the 9 library. You should immediately let me know of any issues so we can dispatch them right away.
Overall AC9 is very much like AC8. Superficially it is almost identical. The changes primarily concern interface and performance. Quick Selection lets you select virtually any element without finding a detectable edge or node. Escape deselects. Without a deselect function, that QS thing would be a very mixed blessing. Cmd-Shift restores the old caps lock functionality , letting you 'scroll' through a pile of coincident elements.
Objects can have detectable edges. Select with a box under any tool by holding down Shift. To select with a box over a QS-able element, hold down Shift and the spacebar. The unified pet palettes mean it doesn't matter which tool is active, and the palette commands work better. There's a search field in the Object etc. Settings dialog. We have toolbars , yay. Interface changes may seem superficial, but together the whole working experience has been smoothed out and is much more efficient.
There are a few welcome tool improvements. We finally have cover fills on model polygons. The Text tool is utterly transformed. Optional section rebuild is nice, but be careful. Dimension settings is one of those things that's deadly boring until it bites you, so it's good that views now take them into account. That's all the big stuff. I would have called it 3. Others have suggested 3.
A few very charitable souls say 4. To me having the version number the same implies functional parity with Archicad, which makes me laugh, but only to keep from crying. There are precious few interface improvements.
One I do appreciate: In Drawing Usage, drawings on the active layout are shown bold. Other than that, it's still a hillbilly. Dragging a copy is still different, the marquee is still different, no split, no adjust, no Info Box, bla bla!
PS, that hotspot glitch, where the hotspots go dumb after you stretch a frame? Not fixed. You can't believe it either! AC9 gives the option of Windows-style toolbars.
I am among the least excited about this feature, since I think mousing around clicking on things is a waste of time when you can use the keyboard, which unfortunately isn't always. It is my responsibility to point the feature out, and you may do with it what you wish.
It is possible to build a toolbar from scratch for just the things you really need, which sounds like good idea, but not good enough to actually do it yet. You can customize toolbars in the Work Environment. The display and position of toolbars is saved with the Palettes scheme. Like the new Text tool , the Work Environment is too complex for me to give an exhaustive treatment here.
Refer to page of the manual, or page 80 of the New Features Guide, for the full story. All of the user-related options in Archicad and PlotMaker have been gathered together under the Work Environment, accessible on the Options menu. In addition to having these settings organized, and having more interface elements customizable, all of the environment settings can be saved and imported, making it very easy to set up the environment when a new version comes out, or if you have to delete the preferences.
I have set up a work environment which represents my best efforts at customization through the beta period. You should import this environment when you begin to work in AC9. Click 'Import'. Back in the Import dialog, select the profile and click 'Import'.
It will be a few more days until everybody has one, so some palette experimentation is probably in order. Palette layout is also a very subjective area where reasonable people may disagree. My only tip is that it is better to make an arrangement and stick with it rather than constantly push things around.
After you arrange palettes, click the green button on the 2D and 3D windows to get them to conform to the palette positions. Then resize the windows how you like. AC9 has the option of having multiple shortcuts for a single command, so if you want to try something new, just add it rather than replacing. We've lived without them for so long that it's hard to know how to react.
Beyond that I don't know. It does give me another opportunity to say, don't waste your time going to menus, use the keyboard. I have not customized my menus at all, because by and large I don't know or care where on a menu a command is, because I rarely get them that way.
ArchiCAD Light Works Options
Yes, it's a little late for a New in 9 post, but that's what happens when I pretend I'm going to tell you, briefly, anything meaningful about something as gigantic as a rendering engine. After all, it's the sort of thing people write books about. So if you want to have a look, be my guest. I just realized I never mentioned this.
Academy book company
I need your help to flesh-out the agenda of this project, planned to be approximately double the size of the existing Missing Book project. While I will be soon contacting many of the more prominent users directly for advice and information, it would be very helpful if we could share a list of priority issues you need resolved in Artlantis Studio 2. The book won't be addressing ongoing bugs or other flaws that might interfere in your enjoyment of Artlantis because Abvent should have this application running perfectly by April [pause for laughter]. What i need to know about are artistic issues - difficult effects, obscure procedures and other things you find challenging in getting the results you want with Artlantis. Please post here with as basic a statement as possible.