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Harnessing the unfathomable power of the mind isn't as easy as it sounds! This supplement contains:. Whether you're looking to add psi abilities to your setting or build a campaign that focuses on mental mastery, GURPS Psionic Campaigns will set your mind at ease.
Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. This supplement contains: A brief history of psionics, from ancient times to modern research. A discussion of various ways to utilize psi in a campaign, both thematically and logistically.
How should skills relate to powers? What power level makes sense? How many abilities should heroes have? What should Unusual Background cost? All of these questions and more are analyzed! Additional new GURPS options, including rules for godlike psi, underpowered abilities, and pre-modern psis including psychobotanics. A thorough study of the various options for building a world with psionics. How common should psi be? How much does the public know -- and how does it react?
Learn the implications for all of these decisions. Over a dozen campaign frameworks built around psionics, including political psis, psychic investigators, and psionic soldiers. A discussion of how to deal with the trickiest psionic powers and abilities including Precognition, Telepathy, and Teleportation , plus ways to challenge psychics via psychotronics, anti-psi, and entirely mundane misinformation.
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These products were created by scanning an original printed edition. These ebooks were created from the original electronic layout files, and therefore are fully text searchable.
Behold the power of the mind! You can use the abilities as presented, confident that they are built from — and entirely compatible with — the rest of the GURPS Fourth Edition character-creation system including GURPS Powers , which is not required to use these packages, but is recommended. Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning part of the Ergokinesis group or dream-stealing just one aspect of Psychic Vampirism? This book does all the hard work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability. Whether you take it for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery.
GURPS Psionic Powers