BATTLEFLEET GOTHIC ANNUAL PDF

Battlefleet Gothic is a tabletop miniatures game of starship combat based in Games Workshop 's fictional Warhammer 40, universe, and is sold by Specialist Games. Battlefleet Gothic is a starship combat game, and focuses around the incursion into the Gothic Sector of the Imperium of Man 's Segmentum Obscurus of Chaos Warfleets under the command of the Warmaster of Chaos Abaddon the Despoiler , and the subsequent campaign by the Imperium to restore order, known as the Gothic War or the 12th Black Crusade. Battlefleet Gothic is also the formation of the Imperial Navy based in the Gothic Sector after which the game is named and which is a major protagonist in much of the supporting fiction. Battlefleet Gothic is an extension to the Warhammer 40, universe, providing the ability for players to stage space battles between fleets of starfaring warships. Players select starships from a variety of fleets representative of the various Warhammer 40, races.

Author:Yozshukinos Viran
Country:Guadeloupe
Language:English (Spanish)
Genre:Life
Published (Last):26 October 2009
Pages:406
PDF File Size:10.5 Mb
ePub File Size:6.8 Mb
ISBN:556-5-65988-330-2
Downloads:6788
Price:Free* [*Free Regsitration Required]
Uploader:Malanos



Battlefleet Gothic is a miniature wargame that simulates combat between spaceships, developed by Andy Chambers and others at Games Workshop. As in other miniature wargames, players use miniature models to represent warships. The playing field is usually a 4'x4' area that represents an area of space, upon which players place miniature models of planets, asteroids, and other obstacles.

Players take turns to maneuver their fleets around the playing field with different objectives that help inform decision making. Cunning, strategy and luck of the dice determines the winner.

Battlefleet Gothic was produced by Games Workshop. The first edition was released in The final edition was released in Games Workshop no longer supports this game. Battlefleet Gothic is set in the fictional universe of Warhammer 40, — roughly 38, years in the future, when humanity has built a massive galactic empire that is beset by alien and supernatural foes. Battlefleet Gothic is an extension to the Warhammer 40, universe, providing the ability for players to stage space battles between fleets of spacefaring ships.

Players select spaceships from a variety of fleets representative of the various Warhammer 40, races. The game as packaged includes rules and background for space fleets of the following factions:.

Subsequent additions and expansions published in numerous Games Workshop sources expanded the game to include fleets for:. There are also numerous factions of humans that have ships represented in Battlefleet Gothic such as the Inquisition, Adeptus Arbites, Adeptus Mechanicus, Rogue Traders etc.

Battlefleet Gothic ships are represented by cm long models. The rules and miniatures were originally available in Games Workshop stores, although reclassification as a "Specialist Game" means the rulebook is now available in PDF format from the official home page.

Additionally, Forge World has produced numerous lines of miniatures for Battlefleet Gothic, ranging from models to replace ordnance markers to entirely new vessels. Every race has a selection of ships to choose from to construct their fleet, and each ship in the game has statistics that cover its capabilities, from its size class and defensive abilities to the various weapons and hangars it has.

Each ship is assigned a point cost based on these capabilities; generally a battle will be between fleets of equal total point costs, though more complex multi-game campaigns may have an overarching narrative where individual battles may occur between unequal forces, with varying objectives for players to accomplish. Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging.

Each player may perform actions with all of his ships before the turn ends. During the Movement Phase, the player can move his ships across the tabletop. Different ships move at different speeds, and turn at different rates. Smaller escorts frigates and destroyers are typically the fastest ships in a fleet. Ships can also choose to go into "Special Orders" at the start of the Movement Phase. During the Shooting Phase players fire their ships' weapons.

Weapons are divided into two broad categories: weapon batteries and lances. Weapon Batteries represent massed broadsides of a variety of relatively smaller weapons that target an area of space to bracket and hit enemy ships, rather than being precision weapons. Lances represent larger, more precise weapons consisting primarily of massive lasers or plasma beams, and target the enemy ships directly. Ships are protected from incoming fire by layers of void shields, and armour. Enemy fire stopped by a ship's shields generates "blast markers" at that location, a general term to simulate debris, energy discharges and clouds of energized gas.

Blast Markers disrupt shooting, and slow down ships moving through them. They also temporarily bring down the Shields of any ship in contact with them. Once shields are down, incoming fire strikes a ship's armour.

Attacks can also cause critical damage, which covers a wide range of debilitating effects. Among other consequences, weapons can be taken offline, engines damaged, etc.

Sufficient damage can reduce a ship to a derelict hulk, or cause it to explode spectacularly if its reactors are breached. During the Ordnance Phase ships deploy certain types of weapons and attacks that move and fight independently of the capital ships. This typically includes Torpedoes, but also includes squadrons of Fighters, Bombers, and Assault Boats. Once launched, Ordnance will be represented by separate counters on the board, that act independently once they have been launched from a ship, though some types such as fighters and bombers have more freedom to act than others such as torpedoes.

Different types of Ordnance have different abilities and roles, for example bombers can attack enemy capital ships, while fighters are intended to intercept bombers and other fighters.

Ordnance ignores shields, but can be stopped by point-defence turrets mounted on most ships. Ordnance can also be targeted by a ship's main weapons; although fragile, they are very difficult to hit, to simulate their small size and high speeds.

Ordnance must be reloaded between each use by using a Special Order, before another wave can be launched again. The End Phase is when damage control occurs. Each ship which is suffering from critical damage can attempt to repair itself.

A variable number of blast markers are also removed during each End Phase. Other advanced rules that are included also allow more complicated actions, such as Ramming attacks, Hit and Run attacks and Boarding Actions, through the use of assault boats, teleporters and boarding torpedoes. Boarding can result in fights between crewmen and boarding parties within a boarded vessel, and when successful can cause critical systems in a boarded ship to be destroyed by the boarders.

Other advanced rules intended for Campaign play include planets, as objectives upon which attacking troops must be landed, or bombardment or even planet-destroying Exterminatus must be performed.

Games Workshop published the Battlefleet Gothic Annual once a year after the game's release, with the exception of , where the Annual was replaced by a page supplement, Battlefleet Gothic: Armada. Among others, Armada introduced four new Imperial fleet rosters Battle Fleet Armageddon , Bastion Fleets, Battle Fleet Cadia and the Reserve fleets of Segmentum Obscurus , as well as gathering the fleets previously mentioned into an official rulebook with updated fleet lists.

A real-time strategy video game adaptation, called Battlefleet Gothic: Armada , developed by Tindalos Interactive and published by Focus Home Interactive , was released on April 21, The sequel, titled Battlefleet Gothic: Armada 2 , was released in January , and includes all 12 factions from the tabletop. The sequel is set after fall of Cadia during the 13th Black Crusade, more than seven hundred years after the Gothic War.

From Wikipedia, the free encyclopedia. Not to be confused with BattleFleet game series. CBS Interactive. Retrieved 20 January Tindalo Interactive. Focus Home Interactive. Retrieved 24 January Retrieved 31 August Chambers, Andy. Games Workshop. Archived from the original PDF on Retrieved Warhammer 40, Astra Militarum Adeptus Astartes. Ultramarines: A Warhammer 40, Movie. Categories : Warhammer 40, tabletop games Games Workshop games Miniature wargames. Hidden categories: Pages using infobox game with unknown parameters.

Namespaces Article Talk. Views Read Edit View history. By using this site, you agree to the Terms of Use and Privacy Policy.

GUIDE TO PRESENTATIONS MUNTER AND RUSSELL PDF

Battlefleet Gothic (Game)

.

SOLKATTU MANUAL PDF

Battlefleet Gothic - 2002 Annual

.

Related Articles